May 2024 HackeRPG DevLog


Hi guys. Long time no see. There are a lot of jobs done since the last post here.

Currently, I'm aiming to implement a classic rogue-lite (Like Slay The Spire, Peglin, Hades, etc). That means that there will be a room and navigation system, shops, and even bosses!

But first thing first let me tell you about the current state of the project:

I'll start the Early Access on Steam in less than 2 months. I've fixed a lot of bugs and improved the performance for the meantime so I hope the game won't create any issues for you even in the Early Access step.

There are also a few new skills implemented which could dramatically change your gameplay, especially with the correct build. There's also one new enemy with a unique mechanic. 

And... That's it for now. Yeah, my backlog includes a lot of cool ideas to be implemented, but it would be better to provide fewer mechanics that work well, rather than have a huge amount of buggy features.

I want to test everything properly and improve balance and the talent tree to provide as good a gaming experience as possible.

There's also good news for the impatient audience who'd like to play the game ASAP. I'm about to finish the YouTube chat integration for the game which means that you would be able to try the game from the YouTube LiveStream chat. I hope that there will be chaos and that will be fun. Will see...

Thanks for your time and support guys. I hope I won't disappoint you!

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