Hacking System
HackeRPG » Devlog
Just finished the hacking mechanics in the game. I'll add more VFX for them in the future, but everything works fine now.
Writing viruses is now available to us in the IDE, we can use less commands for it than for functions, because they allow us to control the enemies.
It takes 1 core to run one virus on one enemy, so to control all enemies in this way, you will need to have a lot of upgrades.
With the help of this control you can collect enemies in a pile to conveniently deal with them or disable annoying shooters and buffers. As new content is added, there will be more and more such options.
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HackeRPG
Try. Fail. Automate.
Status | In development |
Author | fellow-pablo |
Genre | Action |
Tags | 2D, bevy, Bullet Hell, Hacking, Pixel Art, Roguelike, Roguelite, Singleplayer, Typing |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- May 2024 HackeRPG DevLog11 days ago
- 0.1.3 gameplay preview and thoughts63 days ago
- 0.1.3 Demo88 days ago
- 0.1.2 Version GameplayDec 21, 2023
- Game trailer for SteamDec 09, 2023
- 0.1.1 Version GameplaySep 24, 2023
- 0.1.1 VersionSep 23, 2023
- Early build 0.1.0 at PatreonSep 11, 2023
- A new upgrade systemAug 30, 2023
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